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"The major impetus for the move outdoors also came from the need for better multiplayer play. "We wanted to keep the semi-autonomous creatures for example, and we definitely wanted a castle that you could construct in parts and move around in, not just buildings that pop into existence. "We definitely wouldn't have turned DK3 into a clone of StcirCrcift," he continues. But marketing had seen the huge success of RTS games like StarCroft, and they wanted us to move in that direction. There weren't enough people who bought Dungeon Keeper at all. "But the truth is that there weren't enough die-hard Dungeon Keeper purists. The die-hard Dungeon Keeper purists were bound to hate it," said Adams.
![let let](https://gamefabrique.com/storage/screenshots/pc/dungeon-keeper-3-15.png)
"I realise that the move in the direction of a more conventional RTS would've been controversial.
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For the new faction a group of wild, untamed and vegetation-focussed chaps called The Elders would join the fray, alongside the goodly ordered Fleroes and noxious taint of the nasty Dungeon Dwellers. Meanwhile, rather than build dungeons downwards, you'd be building castles upwards. Going Upįor a start, Dungeon Keeper 3 was proposed as a straightforward top-side RTS: the portals, chickens and individual and characterful monsters would have remained, yet would have been a part of a three-faction battle for supremacy. However, because Dl<2 hadn't sold the required bucketfulls, things would've changed in DK3. "They looked around for something else to do with me, and decided on Dungeon Keeper 3." Adams, alongside a producer and another designer, was tasked with dreaming up new adventures for Horny. "The upshot was that Genesis got cancelled," explains Ernest W. Work on a game to follow Populous: The Beginning - Genesis: Hand of God - was rolling, but the shutters were pulled down when marketing types got the jitters about similarities to Black & White, which was also published by EA.
#Let's play dungeon keeper 3 Pc#
Back In The second half of 1999, after EA purchased Bullfrog and Peter Molyneux left for Lionhead, everyone's favourite gaming mega-corporation began to play around with two names beloved by PC gamers: Populous and Dungeon Keeper.